log file for logging also with the same name. ini file for settings named the same as the injector and a. With a version number of 3.0.x though the details name should be enough to identify it.įor the rest of the files? There would be a. dll you can right click on the file and select properties.Ĭrosire's ReShade post-processing injector. Redirect "wglCreateContext" calls to "wglCreateLayerContext" instead of the other way aroundįor finding the.Fix hook manager not installing export hooks if the application already loaded the target module.Fix OpenGL effect compiler not handling return values of type boolean correctly. Fix OpenGL effect compiler missing type qualifiers on shader parameters of type struct.Fix OpenGL effect compiler not transposing literal matrices.Add settings editor window to the setup tool (thanks to contribution by mgziminsky).Fixed infinite recursion in hook manager call if export hook module fails to load.Fixed mouse being reset to center of the screen in some games even though input block is active.Fixed OpenGL effect compiler writing interpolation qualifiers without "in" or "out" qualifiers.Fixed "ldexp" expression causing compiler error with some OpenGL implementations.Fixed effect toggle keys not being disabled properly while editing them.Fixed blend modes and added support for alpha blend modes.Fixed a memory leak due in the D3D10/11 implementation.Changed default of "RESHADE_DEPTH_INPUT_IS_REVERSED" to 1 (most modern games use a reversed depth buffer these days).Improved depth buffer detection for D3D11 games (thanks to work by OtisInf).Added "mousedelta" source for uniform variables.Added automatic scrolling to variable editor when double clicking a technique.Added GPU timings to statistics UI (Direct3D10+ and OpenGL only).Removed game directory from default effect search paths.Removed FPS estimate from statistics window (it was a CPU time estimate, but all effects are GPU bound, so this information was basically useless).Removed file tree view from technique editor window (it's a simple list now).Fixed texture sharing between effect files not working properly on D3D10/11.Fixed OpenGL effect compiler erroneously adding interpolation qualifiers to function parameters.Fixed namespaces not working properly with textures.Fixed input processing mode "Pass on all input" not doing what it's supposed to be doing.Fixed input in games using raw input and a separate window for input processing (e.g.Fixed network hook preventing some games from using the network.Fixed a possible crash in CRT because of missing thread notifications.Fixed a crash on exit if the Windows clipboard was used at any point during execution.Changed preset file format to contain integer instead of floating point values for variables that are not floating point.Changed technique "enabled" annotation to overwrite state set by any preset.Changed layout of the statistics window.Changed hook manager log messages to print function names instead of addresses.Changed D3D9 hook to prevent games from creating adapter group devices (ReShade does not support those).Changed D3D9 hook to ignore devices created with the "D3DPRESENTFLAG_VIDEO" flag.Changed DXGI hook to redirect "CreateDXGIFactory2" call to "CreateDXGIFactory1" on Windows 7 and Windows 8.Changed default active color for more contrast.Improved startup performance in OpenGL games.Added message box on first variable modification informing the user of the performance mode.Added "press" mode to uniform variables with source set to "key", which sets the value to true only on the frame the key was pressed.Added some missing "mul" intrinsic overloads.Added "isinf" and "isnan" intrinsic functions.Added fast-loading which only loads effects enabled in the current preset instead of the whole list.Updated dependencies to their latest versions.Ī big thank you to the contributors: mgziminsky, Kaldaien, CookiePLMonster, bacondither, OtisInf, RobotCaleb Note: You need to re-save the preset, since some additional information has to be stored for fast-loading to work.Īlso, the layout of the technique window has been simplified to make finding stuff easier. ReShade is alive! This update fixes various crashes and bugs and adds some quality-of-life improvements, most notably a new fast-loading feature, which has been requested since the first 3.0 version came out:Īfter switching to performance mode ReShade will now load only those effects that are actually enabled in the current preset (starting with the next launch of the game), which should improve loading times significantly.
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